

ideo games have become so good, and provide such a sensory smorgasbord of action and colour, that children are becoming dangerously addicted. They’re playing for days on end, to the exclusion of everything else in their lives, including school, friends and family.
Watch the 60 Minutes segment on Youtube.

The relationship between social media use and life satisfaction changes across adolescent development. Our analyses of two UK datasets comprising 84,011 participants (10–80 years old) find that the cross-sectional relationship between self-reported estimates of social media use and life satisfaction ratings is most negative in younger adolescents.
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Gaming platforms and social media pose similar risks for children: excessive time spent online, and potential exposure to predators, harmful content or bullying. Dr Daniela Vecchio wonders why gaming platforms have not been included in Australia's "world-first" social media ban for under-16s.
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Austria has announced plans to ban social media for children aged under 14, becoming the latest country to consider introducing restrictions for children online. Andreas Babler says that it is the responsibility of politicians to protect children and argued that the issue should be treated no different to alcohol or tobacco: "There must be clear rules in the digital world too."
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